Howto
From Artcamp 2007
I thought this was a good rundown of some of the basic models Scott Berkun has identified in his fabulous post, "How to Run A Great Unconference Session"
Basic session patterns
There are definite patterns you’ll find at tech-sector unconferences. Even though they’re self-organized, some basic shapes are easy to make and work ok.
- The group discussion. Someone picks a topic they’re into, writes it on the board, and forms an interesting discussion around it.
- The semi-talk. Mentioned briefly above, this is a 5/15 minute presentation by the organizer, used as fuel for the session.
- The show and tell. The organizer has a cool project, demo, beta, or something to show and let people play with. It’s the springboard for all the conversation in the session. Alternatively, individuals are asked to bring their own thing to show and tell (perhaps with a theme), and the session works round-robin.
- The interactive game or thing. Many sessions are based on social games, or the learning of how to play them. Mafia (aka werewolf) is currently all the rage, but anything goes. Some people do game shows or competitions (e.g. Halfbaked): these are awesome but require some preperation on your part (what are the rules? Who are the judges? Did you dry run it at all before inflicting it on a group of strangers?)
- Learn how to do X. If you’re inclined to teach, this can be simple and awesome. Teach folks how to juggle, do basic yoga, magic tricks, you name it. Just make sure you bring whatever gear you need, and that you have some plan for teaching 5, 10 or 15 people how to do something all at the same time.
- The lecture. This is tricky, as the basic format is low-interactive. But if you’re a rock star, or have a big, well developed idea (a book in progress, a manifesto) you can pull this off. If only 10 people show, you should switch gears to something more interactive.
- Non-session interactive thing. Why be bound to the tyrany of the session? Set up a demo in the hallway. Put a machine you’ve made by the couches. Write up an essay and tape it on the doors to the restroom stalls. There’s no reason you have to run a session at all to contribute. Be creative. These are often the most memorable things at unconferences.
- Something new. There are other ideas worth trying - but whatever you do, let people know the ground rules in the first 2 minutes. If they don’t like it or had different expectations, give them a chance to bail before they feel obligated to stay.
